SNDPLAYCOPY

From QB64 Wiki

Jump to: navigation, search

The _SNDPLAYCOPY statement copies a sound, plays it and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY


Syntax:

_SNDPLAYCOPY handle&[, volume!]


Description:

  • Opened sound files must have the "SYNC" capability to use this statement. (Currently WAV, OGG, AIF, RIF and VOC)
  • The volume parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).
  • Makes coding easier by doing all of the following automatically:
  1. Copies/duplicates the source handle (see _SNDCOPY)
  2. Changes the volume of the copy if volume is passed (file must have "VOL" capability)
  3. Plays the copy
  4. Closes the copy
  • This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on computer.


Example 1: Playing a sound at half volume.

_SNDPLAYCOPY applause&, 0.5


Example 2: Playing a song at random volumes.

chomp& = _SNDOPEN("chomp.wav", "VOL,SYNC") _SNDPLAYCOPY chomp&, 0.5 + RND * 0.49


See also:



Navigation:
Go to Keyword Reference - Alphabetical
Go to Keyword Reference - By usage
Go to Main WIKI Page
Views
  • Page
  • Discussion
  • View source
  • History
Personal tools
  • Log in
Toolbox