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Revision as of 15:41, 28 April 2011 by Clippy
The _SNDPAUSE statement pauses a sound using a handle from the _SNDOPEN function.
- _SNDPAUSE handle&
- Sound must be playing or will not do anything
- Sound files opened must have the "PAUSE" capability to use this statement.
- Continue playing by calling _SNDPLAY
- Calling _SNDPAUSE again will not continue playing!