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RANDOMIZE

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RANDOMIZE is used with a seed value to generate different random number sequences using the RND function.


Contents

Syntax

RANDOMIZE [USING] {seednumber|TIMER}


  • The seed number can be ANY positive or negative numerical type value. The TIMER value is often used to change RND output each run.
  • If the seed number is omitted, the program will display: Random-number seed (-32768 to 32767)? request on screen.
  • USING resets a seed number sequence to the start of the sequence as if the program just started using that seed in QB64 only.
  • Note: The RANDOMIZE USING seed number MUST be designated or a Name already in use status error will occur!
  • If the same initial seed number is used, the sequence of random numbers returned will be identical every program run.
  • The fact that random numbers would always be the same has been used for simple data encryption and decryption.
  • Using a TIMER starting value ensures that the initial return sequence values are different almost every time the program is run!
  • RUN should reset the RANDOMIZE sequence to the starting RND function value.(Not yet in QB64)


Example 1: Using RANDOMIZE TIMER to set a different starting sequence of random numbers every run.

RANDOMIZE TIMER DO randnum% = INT(RND * 11) + 2 'add one to multiplier as INT rounds down and never equals 10 PRINT randnum% K$ = INPUT$(1) LOOP UNTIL UCASE$(K$) = "Q" 'q = quit END

Explanation: Procedure generates random integer values from 2 to 12 like a pair of dice.


Example 2: Repeating a random number sequence with RANDOMIZE USING and a specific seed value in QB64 only.

seed = 10 RANDOMIZE seed Print7 RANDOMIZE seed Print7 PRINT "Press a key to start sequence over!" K$ = INPUT$(1) RANDOMIZE USING seed Print7 SUB Print7 FOR r = 1 TO 7 PRINT RND; NEXT PRINT: PRINT END SUB

Explanation: The second RANDOMIZE statement just continues the sequence where USING in the third restarts the sequence.


Example 3: Random fireworks explosions:

RANDOMIZE TIMER DEFINT A-Z TYPE ftype vx AS SINGLE vy AS SINGLE END TYPE DIM frag(500) AS ftype 'fragments DIM pi AS SINGLE pi = 3.141593 DIM x AS SINGLE, y AS SINGLE DIM t AS SINGLE, g AS SINGLE, p AS SINGLE t = 0 g = 0.4 'gravity p = 15 'explosion power sw = 800 sh = 600 SCREEN _NEWIMAGE(sw, sh, 32) DO FOR i = 0 TO UBOUND(frag) frag(i).vx = RND * COS(2 * pi * RND) frag(i).vy = RND * SIN(2 * pi * RND) NEXT x = sw * RND y = sh * RND FOR t = 0 TO 25 STEP 0.1 LINE (0, 0)-(sw, sh), _RGB(0, 0, 0), BF FOR i = 0 TO UBOUND(frag) PSET (x + t * p * frag(i).vx, y + t * p * frag(i).vy + g * t * t), _RGB(255, 255, 0) NEXT _DISPLAY _LIMIT 150 IF _KEYHIT = -27 THEN EXIT DO NEXT LOOP SYSTEM

Code by Ben


See also:



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