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The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function.
- _SNDLOOP handle&
- Plays the sound, looping it.
- _SNDSETPOS cannot be called while a looping sound is being played.
Example: Loading a sound or music file and playing it in a loop until a key is pressed.
bg = _SNDOPEN("back.mid") '<<<<<<<<<< change to your sound file name
_LIMIT 10 'keep CPU resources used low
LOOP UNTIL INKEY$ <> "" 'key press program exit
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