From QB64 Wiki
- LOCATE [row%][, column%] [, cursor%][, cursor_start%, cursor_stop%]
- optional text row INTEGER values are from 1 to the 25, 43 or 50 in SCREEN 0 and 25 in most other graphic screen modes, except screens 11 and 12 which can have 30 or 60.
- optional column INTEGER values are from 1 to 40 or 80 in SCREEN 0 and 80 in all other legacy screen modes.
- optional cursor value can be 0 to turn the cursor off or 1 to turn it on when using the INPUT$ or INKEY$ key entry functions only.
- optional cursorstart and cursorstop values define the shape of the cursor by setting the start and stop scanline (0-8 pixels) for the cursor character.
- WIDTH statement can be used to determine the text width and height in SCREEN 0 and height of 30 or 60 in SCREEN 11 or 12.
- In _NEWIMAGE graphic screen text rows are calculated as _HEIGHT \ 16 except when a _FONT is used. Use _FONTHEIGHT to calculate font rows.
- _NEWIMAGE graphic screen text columns are calculated as _WIDTH \ 8 except when a _FONT is used. Use _PRINTWIDTH to measure a line of font text.
- The text row position is not required if the PRINT is going to be on the next row. The comma and a column value are required to set the column.
- If only the row parameter is given, then the column position remains the same. Neither row or column parameter can be 0!
- When PRINTing on the bottom 2 rows, use a semicolon after the PRINT expression to avoid a screen roll.
- If the cursor start line is given, the cursor stop line must also be given. A wider range between them produces a taller cursor.
Example: Moving the cursor around (now you can finally create a Commodore 64 emulator!). Default SCREEN 0 ONLY!
crx = 10 cry = 10 DO LOCATE cry, crx, 1, 0, 8 a$ = INKEY$ SELECT CASE a$ CASE CHR$(0) + "H": IF cry > 1 THEN cry = cry - 1 'up CASE CHR$(0) + "P": IF cry < 25 THEN cry = cry + 1 'down CASE CHR$(0) + "K": IF crx > 1 THEN crx = crx - 1 'left CASE CHR$(0) + "M": IF crx < 80 THEN crx = crx + 1 'right CASE CHR$(27): END END SELECT LOOP
- Explanation: The CHR$(0) + "H", "P", "K", "M" represents the cursor arrow keys. start = 0, stop = 8 is the tallest cursor, experiment with the start and stop values for different effects (start = 8, stop = 8 is the default producing a _ cursor).
- CSRLIN, POS (cursor position)
- SCREEN, PRINT, COLOR
- INPUT, LINE INPUT, INPUT$ (keyboard input)
- WIDTH, INPUT$, INKEY$