|
OBJ Loader_Viewer
Date: 01/21/2012
Views: 478
|
Capture
QB64 running on Windows 8 Developer Preview Edition
Date: 02/21/2012
Views: 365
|
ReactOS
QB64 running on ReactOS
Date: 03/04/2012
Views: 510
|
row2
Four in a Row - A Connect Four clone for QB64 utilizing Ritchie's Sprite Library. TerryRitchie's February 2012 QB64 game contest entry.
Date: 03/09/2012
Views: 150
|
row1
Four in a Row - A Connect Four clone for QB64 utilizing Ritchie's Sprite Library. TerryRitchie's February 2012 QB64 game contest entry.
Date: 03/09/2012
Views: 164
|
|
JP1
Classroom Jeopardy - a little project I have been working on.
Date: 03/12/2012
Views: 190
|
JP2
Classroom Jeopardy - Options screen
Date: 03/12/2012
Views: 167
|
JP3
Classroom Jeopardy - a new game
Date: 03/12/2012
Views: 164
|
JP4
Classroom Jeopardy - a question
Date: 03/12/2012
Views: 147
|
JP5
Classroom Jeopardy - the answer
Date: 03/12/2012
Views: 168
|
|
JP6
Classroom Jeopardy - the game progressing
Date: 03/12/2012
Views: 171
|
JP7
Classroom Jeopardy - game over
Date: 03/12/2012
Views: 222
|
qb64-wine
QB64 running on wine.
Date: 05/08/2012
Views: 239
|
iso
A simple software isometric game based on the upcoming "Super Mario 3D Lands" which I'm developing with my son.
Date: 05/13/2012
Views: 341
|
qb64-panda3d
A 3D demo programed in QB64 using panda3d
Date: 05/13/2012
Views: 441
|
|
Screenshot from 2012-06-04 08:09:02
Galleon's OpenGL demo
Date: 06/04/2012
Views: 359
|
QB64Menus
Menu made with Ritchie's QB64 Menu Library
Date: 09/02/2012
Views: 323
|
GLINPUT
Interactive Graphics Line Inputs made with Ritchie's QB64 Graphics Line Input Library. Multiple interactive line input commands at the same time.
Date: 09/02/2012
Views: 197
|
Daggorath1
A Dungeons of Daggorath work in progress.
Date: 09/02/2012
Views: 128
|
Daggorath2
A Dungeons of Daggorath work in progress with better wall detail.
Date: 09/02/2012
Views: 125
|
|
MadeWithQB64_1
An intro screen sort of like "Made With Nvidia"'s animations seen in some games.
Date: 09/02/2012
Views: 120
|
MadeWithQB64_2
An intro screen sort of like "Made With Nvidia"'s animations seen in some games. The bees start flying off the screen.
Date: 09/02/2012
Views: 113
|
MadeWithQB64_3
An intro screen sort of like "Made With Nvidia"'s animations seen in some games. After the bees have flown away one giant bee flies in to complete the QB64 logo.
Date: 09/02/2012
Views: 127
|
QB64GraphicsExamples
Some examples of program's created in QB64. The images on the left are of program's that use graphics created by the program displayed on the right (also made in QB64).
Date: 09/04/2012
Views: 213
|
James Hetters Revenge
James Hetters Revenge. A retro-style 2D Platform game made in QB64. Complete with original soundtrack and sound effects, level editor, and movie like storyline. Download the game here https://www.dropbox.com/s/8p8gguliw1y6ink/Hetters%20Revenge.zip?m
Date: 09/04/2012
Views: 229
|
|
QuakeChess4
Quake Chess - Made with UnseenGDK GL
Date: 09/18/2012
Views: 203
|
GL_Terrain_No_Normals
Terrain and Sky Sphere - Made with UnseenGDK GL
Date: 09/18/2012
Views: 162
|
LightsOn
A Lighting Engine for 2D games created in QB64. You give the light an intensity and a direction, and the engine does the rest...
Date: 09/21/2012
Views: 161
|
LightsOff
Here's what this scene looks like without the light engine...
Date: 09/21/2012
Views: 151
|
Venture1
The final level of World 6, the flames will have better graphics in the final version.
Date: 09/23/2012
Views: 137
|
|
Venture2
The first level of World 7, this has one newly made enemy and uses the new background system.
Date: 09/23/2012
Views: 210
|
QB64-GL-Windows-8-Enterprise-Edition
QB64-GL running on Windows 8 Enterprise Edition
Date: 09/29/2012
Views: 342
|
Windows Server 2012
QB64 GL running on Window Server 2012
Date: 09/29/2012
Views: 210
|
shot-2012-09-30_08-47-20
QB64-GL running on Bodhi Linux.
Date: 09/30/2012
Views: 236
|
Screenshot
qb64 running on AEROS(http://www.aeros-os.org/)
Date: 10/20/2012
Views: 382
|
|
TR Engine shot
An experimental OpenGL powered 2D game engine in the making...
Date: 04/19/2013
Views: 67
|
TR Engine hi-res test
Testing the performance of the chunk-based tile render system of the TR engine in 1280x1024 with 16x16 pixel tiles running at a constant 60FPS. Something that QB64's standard graphics routines can't do fast enough.
Date: 04/25/2013
Views: 56
|
|
|
|