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Author Topic: SETMEM/FRE  (Read 13043 times)

Robert Claypool

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Re: SETMEM/FRE
« Reply #30 on: April 20, 2016, 04:58:29 am »
Quote from: Clippy on April 19, 2016, 03:42:01 am
How would anybody EVEN know or care that was done? That's being a bit too neat... ;)
Take for example the big boss fight where he thinks he is about to vanquish the hero once and for all, so he feels like gloating and revealing his plans. You don't want things to slow down because the system decoded it was time for garbage collection.

eoredson

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    • QB45 Oredson files at Filegate Network
Re: SETMEM/FRE
« Reply #31 on: May 17, 2016, 04:48:47 pm »
Quote
First, download "mem.h" and put it in your QB64 folder so QB64 can find all these nice little memory-reporting functions.


What or where is the source to mem.h ??

Erik.
Games: DNDDOOR - https://bit.ly/EriksDNDDoor DUNGEON - https://bit.ly/EriksDungeon
Interpreter - https://bit.ly/EriksSICK Hex Editor - https://bit.ly/EriksHexEditor
Utilities - https://bit.ly/EriksUtils Old QB64 - https://bit.ly/OldQB64
QB64 shell - https://bit.ly/QB64shell

SMcNeill

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Re: SETMEM/FRE
« Reply #32 on: May 17, 2016, 05:57:28 pm »
Quote from: eoredson on May 17, 2016, 04:48:47 pm
Quote
First, download "mem.h" and put it in your QB64 folder so QB64 can find all these nice little memory-reporting functions.


What or where is the source to mem.h ??

Erik.

It's the attachment at the bottom of the post you quoted.
http://bit.ly/Color32BI -- A set of color CONST for use in 32 bit mode, as a BI library.

eoredson

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    • QB45 Oredson files at Filegate Network
Re: SETMEM/FRE
« Reply #33 on: May 17, 2016, 07:24:15 pm »
Aha! Non-zip files do not display unless logged in.. :-[
Games: DNDDOOR - https://bit.ly/EriksDNDDoor DUNGEON - https://bit.ly/EriksDungeon
Interpreter - https://bit.ly/EriksSICK Hex Editor - https://bit.ly/EriksHexEditor
Utilities - https://bit.ly/EriksUtils Old QB64 - https://bit.ly/OldQB64
QB64 shell - https://bit.ly/QB64shell

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