I am having trouble deciding what system to use...
1. Start with some credits, cannons cost to build but are unlimited in quantity, get credits when you destroy an enemy/complete a level. Points awarded on completeion of level.
2. User has a limited number of cannons, so placement of the cannons is most important, extra cannons to be awarded on completion of a wave/level. Points awarded on completing a level based on using as few cannons as possible.
3. Have both, 1. to be the main game, 2. to be a survivalist/stratergy orientated version.
There will (in the finished version) be two enemies capable of damaging cannons, 1 will actively shoot them the other will blow up when destroyed (causing a shockwave that destroys nearby cannons).
Here's a download to the project as it currently stands (<20kb) : http://dl.dropbox.com/u/8822351/Barricade.rar
PLEASE, IF ASKED, ALLOW IT TO OVERWRITE UnseenGDK with the new included version.
The game should not be viewed as anything more than a working idea (no optimisations, variations or end of game events have been coded) and this is not the Demo i said i would be posting, that will only come once one of the above methods has been decided upon.
Current controls/gameplay :
Use the mouse
Cannons can be placed anywhere, enemies will come in waves that increase in number and speed. I know wave 1 is completeable with only 12 cannons.
Any ideas would be great,