Recent Posts

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Sample Programs / Re: Another blast from the past.
« Last post by Kobolt on January 16, 2017, 05:23:37 pm »
Thanks Walter,

 Trying to use these to get back in the groove so I can finish Monopoly. I've finally got Amazing working took for ever to track down just what I typed wrong with the maze of gotos! I picked the book up a few years ago to play with Super Star TrekĀ©. I have several of David Ahl's books from back then. I've been tinkering with his version of Oregon Trail called "Westward Ho!", though it looks like ThelasttruegreatAmerican was tinkering with it a few years ago too.

http://www.qb64.net/forum/index.php?topic=11493.msg98595#msg98595

I'll be finishing a few more he before long and uploading them, some of these can show just how horrible 'goto\gosub' spaghetti code can be when trying to figure out how things work in a program.
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Sample Programs / Re: Another blast from the past.
« Last post by waltersmind on January 16, 2017, 01:23:43 pm »
Kobolt,

That is a blast from the past. I have that book too! Well, I did have it until someone took it. Now I have the digital version.

My favorites out of the book was Hammurabi and Amazing, as well as a few others that I can't remember the names to.

Thanks for sharing!


Happy Coding!

Walter Whitman
The Joyful Programmer
www.TheJoyfulProgrammer.com
www.TheJoyfulProgrammer.com/qb64/forum/
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QB64 Discussion / Re: Looking for some help...
« Last post by KlamPs on January 16, 2017, 12:25:26 pm »
Holy Moly! You're right Guys. I gotta watch what I'm doing. Works great now.

Working on trying to make a grid on another project with the form tool.

Thanks for the help! ;D
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Sample Programs / Another blast from the past.
« Last post by Kobolt on January 16, 2017, 11:09:01 am »
Welcome to Gunner! Command your gun crew to drop shells on enemy installations before they get a fix on yours!
Gunner! With your super powered shells capable of completely destroying enemy target with hits within 100 yards,
rain hades on the battlefield! Gunner! Blast your way through 0 levels in an endless cycle that will make you wonder
just what the heck your doing! Gunner!

Okay enough with the late 70s-ish mockumercial,   ;D   here is a little, simplistic(very) game where you simply enter
the angle of elevation to try and hit a target using the least number of shots. Very simple to understand code, easy
to modify and play with. Enjoy GUNNER!
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Sample Programs / Re: Edu Logic game: MasterMind InForm version
« Last post by TempodiBasic on January 16, 2017, 10:12:15 am »
Hi Fellippe

Thank's for your fine tuning on my MasterMind!
Thank's for InForm


About MasterMind:

As I have more time I can re-open QB64 and InForm
1. to put a ckeckbox at the place of Radiobutton1, You're right it is more professional to use the right items with the dedicated property and methods to do a work
2. to move Tooltips code manager in Change_TrackBar
3. to put a Label to show value of TrackBar
4. to add a background music and another checkbox for music on/off

About InForm:
please make with right time improvement, a solid change  often is better than so many little changes  ;)

Good Coding
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QB64 Discussion / Re: AI Convo
« Last post by MajorHeadrush on January 16, 2017, 10:05:22 am »
I would take a look at http://cmusphinx.sourceforge.net/ instead.  It's not windows, but there's a C version of their library (which probably isn't using .net) and it's open source and portable.  (literally, as in device portable.)  I'm not sure DECLARE LIBRARY would be enough for the built in windows one...  But you never know.  Hope that helps some.

at this point im going to let play out my use of windows voice sysnth and recog... ive already got it working... sure its not all happening inside the program yet but im sure if i keep working on it it will. first off the whole thing is as far as ive read open source and an open program in order to get people to help with it and because it is for dissabled people to use windows... the deaf and blind etc... so im hoping the more i research it and work with it the more i will be able to make sense of it and find ways to call it from within the program or shell or something to it... i shell the voice synth already... the recog i simply tell the person to speak it into a certain text file which i used notepad and press any key once you have your file saved... its a bit of a hassle... i would much rather you be able to just speak and press any key and not have to save... not only that but while the recog was going great all the sudden last time i used it it couldnt hear me propperly again.... i think this is a system problem... maybe interupts or something during the listening... because it worked for months without a hitch... then all the sudden when i was getting other problems like lag in some other programs which was typical of my older motherboard mem etc... then all the sudden i get the same listening problem... so im thinking maybe a reboot before programming... anyway so now im most interested in accessing recog calls in my program so i can internalize all the vr into the program and probably make it so i dont have to input to a text file and save it every time i want to speak to convo
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Beginner's Help / Re: Playing .AVI or other Media Foarmats?
« Last post by Dav on January 16, 2017, 09:08:26 am »
Here's one a posted years ago, using MCI commands.  Windows only. 

http://www.qb64.net/forum/index.php?topic=6562.0

- Dav
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Beginner's Help / Playing .AVI or other Media Foarmats?
« Last post by BasicKing on January 16, 2017, 04:29:42 am »
How can I play an avi file or an mp4 in qb64? does it have this functionality?
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Sample Programs / Re: A little Project.
« Last post by Fireteam6 on January 15, 2017, 07:07:27 pm »
Oh forgot the other files
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Sample Programs / A little Project.
« Last post by Fireteam6 on January 15, 2017, 07:00:01 pm »
Hey so I don't know how long it has been since I last updated but last time I did I was askin for help, well I found this little game where you fly a ship in space and blast some bugs, in the back of my computer. Did a little tweaking and I finally fixed the problem(based off the help I had been given previously. And well enjoy.  PS I know it says final, but I never even got around to naming it, I had about 3 different untitled version of it. PPS When you fire for to long the game begins to have a minor lag
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